Fuzzy Random Patterns #2
When I have something specific in mind that I want to create. I can get close, but then cannot quite get over the finish line. Now, usually that almost-there result is good, but it is not exactly what I had in mind. I put in a lot of effort to get the last little bit, fail to do so, and then quit in frustration.
To be clear, this is not the only way, or even the typical way, to create something. Most often, there is a less specific final goal. I want this feature, and maybe these colors and this rough layout. The other details in my mental picture are less specific. Often just placeholders to be decided later.
Today's picture, as with almost all in this series, is an example of the alternate development process.
Fuzzy Random Patterns #1
It has been several days since the last blog post.
I have something specific that I have been struggling to create. I decided to write in this blog about those struggles, and found it difficult to describe what I was trying to create. Perhaps that indicates that my specific intent is not very well defined after all, which could explain why the implementation is difficult.
Perhaps I will write more on this not-very-specific thing later. Let's fast forward a few days. Somewhere in the process I decided I needed to extract a background or secondary feature in the "big idea", and work on it separately.
So, here is a fuzzy random background pattern.
The New Palettes #3
Even though these pieces are the result of software development / testing, I put in more effort than a simple test requires. They deserve a stand-alone collection rather than being just filed under "Refactor 2022".
The New Palettes #2
The New Palettes #1
I have some favorite default color palettes, blue/brown, black/white, rainbow. Typically I work with one of these default color sets, and focus on shapes and arrangements. Often the process stops there, and the default palette becomes the final palette. Reworking the colors seems like a lot of effort, the arrangement is the main thing, and I am usually eager to start on the next picture. When I make an effort to redo the design in different colors, I tend to use bright, saturated colors. Subtle colors takes more patience
So I am trying out some new (for me) color sets. Colorful, but not dominated by fully saturated colors. I hope to build a bigger tool box of starting color sets, then the final design step should be small tweaks rather than a full reset.
Refactor 2022 #39
My program was initially designed for fractals, and so it has a strong pixel-first bias. I do jump back and forth between the two methods, but within the program they are not symmetric. Things in the program are optimized for pixel-first, object-first tasks seem like a kludge. So for the refactor I am trying to balance things out and make it easy to choose between pixel-first or object-first methods.