Curve Textures #2
I am revisiting some ideas from earlier in the Workshop 202306 series. Here I am using curves and lines to create shading and shadows. In the past I would have drawn the curves using different colors. That shadowing creates quite a different impression (unintended, but serendipitous, pun).
This is almost a continuation of the Workshop series. But that series was getting long, and there are enough of these with a common theme, so I am breaking them out into a new series.
Workshop 202306 #25
Variant 1
It is not easy putting these together. The idea is simple enough: different color schemes on a common formula. But I wrote the program first, and came up with this idea later. Currently there are a lot of picky details involved to make sure the two layers are compatible in the above sense.
I will refactor the program to better fit the layers-with-common-formula idea later. Then next few images use the same formula, and the same two basic layers, but with small changes to the coloring methods. Mainly in the density of the top layer.
Normally I would try for more variety. Different palettes, different formulas. But this series is called "Workshop" for a reason. While working, behind the scene, I just turn on knob at a time.
Workshop 202306 #23
Here is Workshop 202306 #22 with the same top layer, and different colors in the bottom layer
In the previous image, Workshop 202306 #22, the blue/red made a nice contrast between the layers. Here the two layers have similar colors. Both combinations work, they produce different moods.
Workshop 202306 #22
Same setup as the previous two, Workshop 202306 #20, and Workshop 202306 #21. More colors added to the top layer, orange, yellow, white.
The layers are combined by "paint over" rather than "blend". Each pixel is the final image is from either the top or the bottom layer. The algorithm to choose which layer is of course also dependent on the underlying fractal-like calculation.