Vulcan #13
Why is this series called Vulcan? See Wikipedia and Altar Gods. He is often depicted with a hammer and a forge. Unlike his lazier counterparts who simply conjured things into existence, Vulcan actually built things the hard way. I’ve already set a precedent for mixing mythologies, and I chose Vulcan because it’s easier to read and say than Hephaestus.
This series is about building images from basic patterns — and also about building and using my new art program and the new website. I’m not sure where this series is headed, only that wherever it ends up, it will get there through construction and craft, not by conjuring a finished product.
Today’s piece is a picture of the frac/saw mix with distance coloring.
var z = pixel.point;
var a = saw(z.Real);
var b = frac(z.Imaginary);
pixel.value = Math.Sqrt(aa + bb);
Vulcan #14
I am running out of things to say. That is normal, 50% of my posts are only pictures. I am falling back into that mode now.
For those who are interested, and for images where the math is visible, I will include some brief code/formula math snippets.
$pixel.value = \sqrt{a}+\sqrt{b}$
The rest of the setup is similar to the previous posts.
Vulcan #18
The next set of images introduces some symmetry around the diagonal axes in addition to the orthogonal axes.
The pattern in the earlier images could be repeated forever. A vast plane in which wherever you are standing, it looks exactly the same as anywhere else. These new ones, add a unique point at the center. There is an eight pointed star at the center. Other than some small distortion, everywhere else looks like everywhere else.
I am going to dial back on the math. But if you are curious, the additional symmetry is the result of $$z = z^2 /\lvert z \rvert$$ The squaring maps the diagonal axes to the vertical axis. Dividing by the absolute value keeps things the same size.
Vulcan #23
This one has the four-way symmetry, but without the center star.
Nerd talk: (Non-nerds please skip.) The star is still there, it is the little diagonal thorn near the center. First I do the rounded saw Vulcan #21 with a longer, 10x, period. This "copies" the center across the whole plane. Then $z = z^2 / \lvert z \rvert$ creates the four-way (2 axis+2 diagonal) symmetry, with many 'centers'.