Minimalist Geometric Abstraction #1
I am still using the messy algorithm I described yesterday, Confetti #10. I greatly reduced the number of squares, but kept them small, and removed the requirement that they fill the canvas, while painting the untouched areas white. The big step is the last one, less is more.
This is a side trip. I have plans to explore minimalist geometric abstraction in the future. I did not expect to approach it from this direction. It was a nice surprise to find it here.
I defined two types of algorithmic in Confetti #9. So far I have been using a pixel-first algorithm. It will be easier to work on geometric abstractions with an object-first design.
Minimalist Geometric Abstraction #2
Not much to say today, obviously, bigger and fewer objects.
I already had program code for pixel first algorithmic art for the fractal art. So it was and easy choice for the first step into algorithmic art. Not all fractal art is created with a pixel-first design. Ifs fractals and flame fractals are types of fractals that are created object-first.
Minimalist Geometric Abstraction #3
One more in the minimalist geometric abstraction detour.
I have been comparing pixel-first and object-first algorithmic art, as well as making comparisons to fractals. As with fractals, a pixel coordinate is converted into a complex number then through a series of calculations on that number, a color is determined. Because of that, like fractals, you could say that this image is infinite, is extends forever is every direction, and this is a view of one rectangle. You can pan and zoom to find other interesting area. I said "you could say that", I consider the bounding rectangle to be an essential part of the image / algorithm. But that is just semantics.
When I say "fractal like" in this case I mean specifically escape-time fractals, the 'normal' kind, not the ifs fractals or flame fractals I mentioned yesterday.