Here is a closer look zoom at the ropes/webbing. This is a magnification of the top left of Bugs #3

View port center (-1.65, 0.49), width 0.25

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# Category: Nerd Talk

## Bugs #6

## Bugs #5

## Bugs #4

## Bugs #3

## Vines #12

21st Century Art

Here is a closer look zoom at the ropes/webbing. This is a magnification of the top left of Bugs #3

View port center (-1.65, 0.49), width 0.25

The main characteristic of the bugs fractal series is the “web” network surrounding and connecting the areas of stability. That will be the focus for this series. However, they also often contain regions of chaotic behavior. So today we take a digression to look at the chaos.

First the TL;DR version. Fractal images based on the ubiquitous , are clean and orderly. Complex yes, but also clean. Fractal based on non-holomorphic functions, (and many rational functions) are messy with dust and brush strokes, like today’s image.

In a dynamical systems, orbits either (see Stability of orbits.)

- escape to infinity
- converge to single point or a finite periodic cycle
- are non-escaping, non-periodic (chaotic)

For a dynamical system based on polynomials, almost all orbits fall into the first two buckets. In the usual fractals, the orbits of the third type lie on the thin one dimension boundary between escaping and periodic regions, and the one dimensional filaments. Much too small to see.

But when you get away from well behaved polynomials, two dimensional regions with chaotic orbits of the third type appear.

While the bug formula, seems simple, it is not differentiable as a complex function. So adding this to the fractal calculation produces a non-holomorphic formula with potential for two dimensional chaos.

In general, fractals with two dimension chaos is a worthy topic to study in its own right. I am sure I will return to it from time to time. But tomorrow, focus returns to the webs in the cleaner areas of the bugs fractals.

Here is the same image as yesterday, but with “black inside” turned off.

Traditionally for fractals only the escaping points are colored, and the color indicates how quickly the point escapes. The non-escaping, or “inside” points are colored black. For traditional fractals, the insides are boring. The orbits of the points in the non-escaping region flow towards a single fixed point, or an attracting cycle. A solid inside color helps shifts the viewer’s focus to the swirls surrounding the fractal body.

With non-traditional fractals, especially fractals based on non-holomorphic functions, the inside area is more interesting. The orbits can bounce around in chaotic fashion, never settling into a fixed point or cycle. It is not easy to find a meaningful way to color such regions. But that makes it all the more rewarding when you discover a way to visualize the area.

Time for some nerd talk.

First, let’s meet the bug formula: .

Typical fractals iterate the formula . Here the basic fractal formula is combined with the bug formula. There are two ways to combine them.

bug first:

bug last:

Mathematically the order matters, but for pictures the order makes very little difference. I am not consistent in choosing one or the other. This image happens to use the “bug first” variation.

The image is the “Mandelbrot set” for the combined formula. Technically speaking, if you are not using z^2+c, then it is not the Mandelbrot set. A proper description would be the “parameter space” view. But just this once I will indulge in sloppy language since the process is exactly like creating a Mandelbrot set image, but with the slight change in the formula. Compare to basic fractal.

The image is centered at (-1,0) with width 3.0 and height set to maintain a 1:1 mathematical aspect aspect ratio. (Meaning each pixel represents a square in the complex plane.)

I was going to move on to another topic today. But my obsessive compulsive disorder prevents me from leaving this topic with “yeah, that one could be better if I worked on it more”. So I went back to work on it. Here are two alternate views of the same fractal space, with better foreground / background separation. I muted the background, removed the corners on the vines and added gold / brown to highlight the high spots in the fractal shape.