I said on May 18, my
plan was to post one thing a day. I had 60+ daily posts through July 22, it was
a good streak until I missed the last two days.
I could say I was busy with other stuff, that would be true. But it is also true that I made the decision to be busy with other stuff instead of this blog, and new computer art. So that is not a real explanation. I can’t say it is lack of inspiration. I still have a long list of ideas to work on, and several existing items that are almost ready to publish. Still, there is some kind of mental obstacle that I cannot identify it.
When I set my one-a-day goal, I did not put any limitations on the quality of the post. A single word, an observation on the weather, or a rant on the current political situation would count. Plenty of people are able to produce many useless words on such things. Even this post is better than most.
So here I am, trying
to get back in the groove.
I am still calling
this topic solipsism. The site hit rate is getting up near 20 (unique / non
spam) hits per day, up from 10 two months ago. It is an improvement, but a cute
cat picture on Facebook gets ten or one hundred times as many views. So, I feel
all alone, like I am talking to myself.
I had no artistic
inspiration today. But that will come back, it always does. This more or less
empty post is a step in the process.
Here is another one similar to something on my todo list. “curved line cubism”. This one has a vague cubist feel. There are lines that run through the image. There are similar colors on each side, but no continuity across the them. The lines are curved, suggesting a flow, but not the usual straight lines, squares, circles you would expect in a cubist painting.
I have a long list of art ideas. Well, it is more like a large collections of scattered notes. The notes take many forms, a sketch or line drawing, written descriptions, mathematical formulas, algorithm flowchart, images classified as “needs more work”, photos or other art from the internet that I find interesting. If I were more organized, several of the ideas that could be grouped under “simulated paint flow”, and this image is one, “non gravity simulated paint flow”.
OK, there is some
gravity here, the flow appears to be from the upper left. But for the most part
there is no uniform flow direction.
So, at some future date, I planned to start with a much less detailed mental picture of something like this image, and work on creating an algorithm. I have some ideas where to start, but the confetti algorithm is certainly not one of them. Chopping and shuffling is the opposite of the goal, in this case I want smooth mixing.
When I completed this one Confetti #24, the detail in the diagonal boundary separating the top left corner is very close to the flow idea. So a little exploratory side trip seemed justified. The low iteration fractal stretches and distorts the confetti squares, turning them into little rivulets. It is a delicate balance. Too few iterations and they are still rectangles, and in some cases parabolic sections. Too many iterations and they turn into fractals.
I am going to revisit this in the future, and it will have a different and cooler name. “Non gravity simulated paint flow” is just for my internal notes. Although, maybe if I say it often enough…
Here I mix in a low iteration fractal.
What does that mean? A fractal image requires a large number of iterations to get the stars, spirals, tendrils and fireworks to appear. When a fractal is not iterated enough, you may see a vague start of those features, but also flat areas that just scream “this is incomplete”. So no one would post a low iteration fractal as a finished product, and if they did, they would not call it a fractal. However, these low iteration fractals do work well with the confetti algorithm. The incomplete fractal is more complex that a simple geometric rendering of circles, lines, and waves. They provide a rich new collection or possible starting points for the confetti algorithm.